Daring Fireball: The Obvious, the Easy, and the Possible

Shouldn’t everything be obvious? Unless you’re making a product that just does one thing — like a paperclip, for example — everything won’t be obvious. You have to make tough calls about what needs to be obvious, what should be easy, and what should be possible. The more things something (a product, a feature, a screen, etc) does, the more calls you have to make.

— Read on daringfireball.net/linked/2026/01/07/the-obvious-the-easy-and-the-possible


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